12/27/2022 0 Comments Double dragon 3 princess noiramThis is probably the worst error in the run imo since it is completely due to mistiming on my part. * I make yet another mistake at the beginning outside of the dojo when I fail to time the spin kick correctly and get cut down by a blue ninja. Chin is used predominantly for the remainder of the run because he’s so beastly. It’s possible to beat him faster (one spin kick faster) by using a kick to nunchuck combination but this is a very risky strategy considering Chin will destroy you at close range. He usually ducks at least once or twice against Billy’s nunchucks but I manage to defeat him seamlessly therefore, I think this stroke of good luck negates one of the mistakes in this level at least. * The battle with Chin goes extremely well. Normally I’m able to strike him with a sai before he can nail me but he gets the jump on me this time. ![]() Unfortunately, I eat a bottle to the head from a Longhair as I was right in front of the door when he comes through. ![]() * Inside the cabin, my strategy of spin kicking goes well for the most part. This could’ve been avoided if I had just moved down or up a little but the stun would’ve worn off the Bruce anyway most likely. That leads to my being in the bad position of being between them and being at the right distance where the Williams throws an army knife at my back. Right off the bat, I get bad luck when a Bruce jump kicks off a Williams that spawns off the screen. * Billy’s “re-grab” technique is only useful in USA and China so I use it to full effect while I can. As a matter of fact, they actually slide kicked forward so that was some good luck. I purposely delay for a second so that none of the initial enemies spawn on my left side which makes it more likely for any of the Bruces to slide kick backwards and waste time. * The first area by the woods is fairly straightforward. You can perhaps shave some seconds off this stage but it’d have to be completely perfect and follow the TAS strategy of taking out multiple enemies at the same time which isn’t viable normally. There’s no room for improvement really considering the boss fight went perfectly. * The warehouse sequence went pretty well since none of the enemies backed off. Also, the enemies were cooperative on the second floor so throwing them off went without a hitch. The pattern that I got actually is the fastest most likely (and the riskiest) since you have to make sure you don’t trade with their jump kicks and get knocked down. The key is to get a consistent pattern where the enemies come after you in such a way that allows Billy to take them out quickly so that more of them can spawn. * After the dojo, the areas outside in the alley and on the second floor are probably the most random parts of the first stage in terms of enemy behavior. With that said, I hope others will pick this up and provide some competition. Unfortunately, there are mistakes in this run that are avoidable despite the fact that some of them were due to bad luck and positioning. Over the course of about half a year, I probably poured in hundreds if not over a thousand attempts at this game before I acquired the consistency necessary to even consider submitting. ![]() In all honesty, I cannot say how many attempts this run required before I achieved this time since keeping track would have resulted in madness. Also, a big thank you to Cremator for giving me advice and encouragement over at #irc every time the game brutalized my morale. Big thanks to all the SDA crew for maintaining a great site and speedrunning community board.
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